Powder Ram - medium beast - apprentice
POWER
3
REFLEX
0
PRESENCE
0
FOCUS
0
Abilities:
- Powder Build Up: Every other turn, at the end of the turn, the powerder ram's horns turn black. While in this state the next charge attack deals d6 magic damage instead, and the horns return to a normal color.
Major Actions:
- Powder Charge: If the movement action this turn was in a straight line, deal (d4,d6) damage range 1.
- Headbutt: Deal ~(2d4) damage range 1.
Wolf Spider - medium beast - apprentice
POWER
1
REFLEX
1
PRESENCE
1
FOCUS
0
MAX HP
15
MOV SPD
6
DEF THR
4
DEF
1
Abilities:
- Venom Strike: Any character grappled by a web gains poison (1) when bitten.
Major Actions:
- Bite: Deal ~(2d4) +1 damage range 1.
Squirrel - small critter - apprentice
POWER
0
REFLEX
1
PRESENCE
0
FOCUS
0
Major Actions:
- Climb: Squirrels can use their movement speed to climb up structures.
Arakin Scout - medium arakin - apprentice
POWER
0
REFLEX
2
PRESENCE
0
FOCUS
0
Abilities:
- Venom gut: Effects that inflict poison provide healing instead of damage.
Major Actions:
- Shiv: Deal ~(2d4) damage range 1
Arakin Warrior - medium arakin - apprentice
POWER
2
REFLEX
2
PRESENCE
0
FOCUS
0
MAX HP
7
MOV SPD
5
DEF THR
4
DEF
1
Abilities:
- Venom gut: Effects that inflict poison provide healing instead of damage.
Major Actions:
- Dagger: Deal ~(2d4) + 1 damage range 1
- Venom Vial (1 use): The next time a character is attacked, inflict poison (2).
Arakin Sharpshooter - medium arakin - apprentice
POWER
0
REFLEX
2
PRESENCE
2
FOCUS
0
Abilities:
- Venom gut: Effects that inflict poison provide healing instead of damage.
Major Actions:
- Bow: Deal ~(2d4) + 1 damage range 6
Arakin Webweaver - medium arakin - apprentice
POWER
0
REFLEX
2
PRESENCE
0
FOCUS
2
Abilities:
- Venom gut: Effects that inflict poison provide healing instead of damage.
Major Actions:
- Quarterstaff: Deal ~(2d4) damage range 1
- Sticky Web (spell 2 casts): Choose a target within 5 tiles. They are shot with a stream of sticky web and become afflicted with the grappled condition. They can use a major action to cut themselves free of the web.
Rotting Zombie - medium undead - apprentice
POWER
2
REFLEX
0
PRESENCE
0
FOCUS
0
Abilities:
- Undead fortitude: When reduced to zero or less HP, undead will wait until the end of their next turn to die.
Major Actions:
- Bite: Deal ~(2d4) damage range 1
- Infect: Choose a target within 1 tile. They must make a ability check of 5 or become exhausted until the end of their next turn.